Welcome to my new gaming love, the world of Dust. I discovered Dust Warfare in September 2012 when a good gaming friend Andrew Parr directed me towards the new rule set. I have been gaming for many years and am mainly a historical gamer with a great interest in WWII. Dust enabled my interest in WWII to be taken further and to include walkers, zombies, gorillas and massive tanks in my gaming.
This short introduction is from the Dust Warfare rulebook.
A different 1947 . The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. Entire nations have been stamped out, whole peoples subjugated, and great cities beaten flat by the titanic conflicts unleashed across the globe. Three monolithic power blocs have emerged from the threats, machinations, diplomacy, and outright conquests perpetrated by the major nations' strife. For some, that victory means conquest, glory, and world domination; for others, freedom – but few now talk of simple peace. This is the world of Dust. War has advanced swiftly and strangely in the Dust universe through the application of VK technology – a limitless source of energy in its simplest form and an unthinkable weapon in the wrong hands. Tanks have evolved into striding engines of destruction, able to traverse any terrain in all weather. Advanced weapons and armor are coming into use by all sides as the global conflagration burns ever hotter.